using System;
using UnityEngine;

namespace Anderson.PluginFramework
{
    [Serializable]
    public class PluginEntity
    {
        [NonSerialized]
        public TextAsset assemblyAsset;

        public long id;
        public string pluginName;
        public int pluginOrder;
        public string projectPath;
        public int pluginAssetType;
        public string assetPathOrUrl;
        public int assetVersion;
        public string versionDescription;
    }
}